[C_]

[X^R[g]@@@
@@@@CC
()ㄩCC
@@@@CC6\C
@@@@C
@@@@
@@@@6
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;---------------------------------------------------------------------------
[var]
var(0):X^h[hON/OFF
var(1):X^hQ[W
var(2):R}hǗ
var(3):2iWv
var(4):WvǗ()
var(5):WvǗ2()
var(6):u샂[h
var(7):KOop
var(8):pausetime
var(9):X^hotO(0;ҋ@ 1;o 2;^f)
var(10):p
var(11):Xsbg͗p
var(12):Xsbg{CXp
var(13):Xsbg߂␳
var(14):V[eBOX^[ߎ
var(15):V[eBOX^[ߎ2
var(16):igpj
var(17):A[}[eCNItp
var(18):igpj
var(19):X^hs
var(20):X^hQ[W񕜕s
var(21):^f
var(22):^f͉
var(23):^fē͕s
var(24):荞ݍē͕s
var(25);|[YFp
var(40);R{
var(41):̂莞Ԓ([v񐔐/)
var(42):U͕␳(Ct)
var(43):U͕␳(胉Ct)
var(44):U͕␳ON/OFF
var(45):Life␳L
var(45):gametime
var(50);Aj
var(51);Life(X^hQ[Wp)
var(52);hitshaketime(X^hQ[Wp)
var(53);hittime(X^hQ[Wp)
var(56):`F[ps
var(57):igpj
var(58):t@[XgXgCN(j
var(59):igpj

fvar(0):ŏI␳
fvar(1):Ct␳

;---------------------------------------------------------------------------
[X^hhelper,var]
var(2):R}hǗ
var(3):^fpiݎsR}hj
var(4):^fpiҋ@R}hj
var(5):^fpi͉񐔁j
var(6):^fG
var(13):Xsbg߂␳
var(14):V[eBOX^[ߎ
var(15):V[eBOX^[ߎ2
var(17):A[}[eCNItp
var(50);qbgmFp

fvar(0):ŏI␳


;---------------------------------------------------------------------------
;===========================================================================
;///////////////////////////////////////////////////////////////////////////

[State -1, Cancel State:Walk]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "holdfwd" || command = "holdfwd") && command != "holddown"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(5)>=0
trigger2 = stateno = 400 && animelemtime(4)>=1
trigger3 = stateno = 10200 && movecontact && animelemtime(5)>=2
trigger4 = stateno = 10201 && movecontact && animelemtime(4)>=0
trigger5 = stateno = 10210 && movecontact && animelemtime(4)>=2
trigger6 = stateno = 10310 && movecontact && animelemtime(4)>=3
trigger7 = stateno = 10311 && movecontact && animelemtime(5)>=2
trigger8 = stateno = 10400 && movecontact && animelemtime(3)>=2
trigger9 = stateno = 10410 && movecontact && animelemtime(6)>=2
trigger10 = stateno = 10500 && movecontact && animelemtime(3)>=2
trigger11 = stateno = 10510 && movecontact && animelemtime(6)>=1
value = 20

[State -1, Cancel State:Jump]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "holdup" || command = "highjump"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(5)>=0
trigger2 = stateno = 400 && animelemtime(4)>=1
trigger3 = stateno = 10200 && movecontact && animelemtime(5)>=2
trigger4 = stateno = 10201 && movecontact && animelemtime(4)>=0
trigger5 = stateno = 10310 && movecontact && animelemtime(6)>=2
trigger5 = stateno = 10410 && movecontact && animelemtime(6)>=2
trigger6 = stateno = 10510 && movecontact && animelemtime(6)>=1
value = 40

[State -1, Cancel State:Stand to Crouch]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = command = "holddown" && command != "holdfwd" && command != "holdback"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(5)>=0
trigger2 = stateno = 10200 && movecontact && animelemtime(5)>=2
trigger3 = stateno = 10201 && movecontact && animelemtime(4)>=0
trigger4 = stateno = 10210 && movecontact && animelemtime(4)>=2
trigger5 = stateno = 10310 && movecontact && animelemtime(4)>=3
trigger6 = stateno = 10311 && movecontact && animelemtime(5)>=2
value = 10

[State -1, Cancel State:Crouch to Stand]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = C
triggerall = command != "holddown" && command != "holdfwd" && command != "holdback"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 400 && animelemtime(4)>=1
trigger2 = stateno = 10400 && movecontact && animelemtime(3)>=2
trigger3 = stateno = 10410 && movecontact && animelemtime(6)>=2
trigger4 = stateno = 10500 && movecontact && animelemtime(3)>=2
trigger5 = stateno = 10510 && movecontact && animelemtime(6)>=1
value = 12

[State No]
EN;200
EN;210
EN;220

E2;400
E2(S):410(400)
E2(S);420(400)

EA;600
EA;610
EA(S);620(610)

E荞;300(39F)

EK[L;700
ESK[L;10700(S)

EAVG;710

E;800	;810

EuON;1700/X^h;1750
EX^hoU;1710/X^h;1760
EuOFF;1720/X^h;1770

E^f;3000

EX^hNbV({);4000
EX^hNbV({/K[N);4000

EX^h;9000
EX^h_;9500
EX^hNbV(X^h);9600
EX^hҋ@;10000

EX^hON;10900/OFF;900
E󒆃X^hON;10910/OFF;910

ESN;10200>SCN;10310>SCN;10320
ESߋ;10201
ESN;10210/S4;10211/S6;10212
ESN;10220/SD;(10221)/S6;10222

ES2;10400>SC2;10510>SC2;10511 or SC2;10520
ES2;10410>SC2;10520
ES2;10420

ESA;10600
ESA;10610
ESA;10620

E^fX^h;13000

E~IXsbg;1000/11000(S)
R}hgnɁA͍ŏ̑xȂǁiFƏxAŒU񐔁j

EC_[c;1100/11100(S)
ƂɕύXȂ

EV[eBOX^[;1200/11200(S)
߂ɂHIT

EjȟY;1300/11300(S)
{^ŗ߂łiЗ͕͂ςȂjA莞ԌX^h{^ŃLZ\
C_[cLZ\

EA[}[eCNIt;2000/12000(S)
ɂȂ

EXgVbg;2100/12100(S)
1.2b(80F)

ENGC̕З;2200/12200(S)
ɂȂ



